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Christ Church, CEP Academy, Brockman Road, Folkestone, Kent
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DT

Design Technology

Aims and Objectives

Design and Technology helps to prepare pupils for the developing world. The subject encourages them to become creative problem solvers, both as individuals and as part of a team.

Through the study of design and technology, they combine practical skills with an understanding of aesthetic, social and environmental issues. Design and Technology helps all pupils to become discriminating and informed consumers and potential innovators. It will assist them in developing a greater awareness and understanding of how everyday products are designed and made.

Implementation

The Design and Technology National Curriculum outlines three stages needed for the design process: design, make and evaluate. Each stage of the design process is underpinned by technical knowledge which encompasses the contextual, historical and technical understanding required for each strand. Cooking and nutrition has a separate section with a focus on specific skills and techniques in food that includes where food comes from, diet and seasonality.

The National Curriculum organises the attainment targets under five strands:

  • Design
  • Make
  • Evaluate
  • Technical knowledge
  • Cooking and nutrition

Through the curriculum at Christ Church, pupils will discover scenarios and respond to design briefs that require consideration of the needs of others developing their skills in 5 key areas.

  • Mechanisms
  • Structures
  • Textiles
  • Cooking and nutrition (Food)
  • Electrical systems (KS2)

Each of the key areas follows the design process (design, make and evaluate) and has a particular theme and focus from the technical knowledge or cooking and nutrition section of the curriculum. The curriculum is designed so that areas are revisited with increasing complexity allowing pupils to build on previous learning.

Design and Technology is timetabled as an independent subject (not as part of a ‘topic’ lesson) once a week on a carousel with art. This means that pupils will cover three terms of weekly design and technology lessons each year.

Impact

Collaborative work in design and technology develops mutual respect for the differing opinions, beliefs and abilities of others. In addition, pupils will develop a respect for the environment, for their own health and safety and that of others. They learn to appreciate the value of similarities and differences and learn to show tolerance.

A variety of experiences teaches them to appreciate that all people – and their views – are equally important. Pupils are encouraged to work in a democratic way, exercising the ‘give and take’ required for successful teamwork.

At the end of Year 6, if pupils have progressed though the curriculum, they should leave Christ Church equipped with a range of skills to enable them to succeed in their secondary education and be resourceful and innovative members of society.

The expected impact of following the Design and Technology scheme is that children will be able to show a range of skills relevant to the research, design, making and evaluation process:

  • Understand the functional and aesthetic properties of a range of materials and resources.
  • Understand how to use and combine tools to carry out different processes for shaping, decorating and manufacturing products.
  • Build and apply a repertoire of skills, knowledge and understanding to produce high quality, innovative outcomes, including models, prototypes, CAD and products to fulfil the needs of users, clients and scenarios.
  • Understand and apply the principles of healthy eating, diets and recipes, including key processes, food groups and cooking equipment.
  • Have an appreciation for key individuals, inventors and events in history and of today that impact our world.
  • Recognise where our decisions can impact on the wider world in terms of community, social and environmental issues.
  • Self-evaluate and reflect on learning at different stages and identify areas to improve.
  • Meet the end of key stage expectations outlined in the National curriculum for Design and Technology.

Design and Technology Subject Overview

Year Group

Term 1

Term 2

Term 3

Term 4

Term 5

Term 6

R

Construct a home for a Bog Baby

ART

Exploring Food: Chinese New Year tasting.

Constructing bridges

ART

ART

1

Food: Fruit and vegetables.

Learn to distinguish between fruit and vegetables and where they grow. Design a fruit and vegetable smoothie and accompanying packaging.

ART

Mechanisms: Making a moving story book

Explore slider mechanisms and the movement they output, to design, make and evaluate a moving storybook from a range of templates.

ART

ART

Structures: Make a chair for Baby Bear.

Structures: Baby Bear’s chair

Explore stability and methods to strengthen structures, to understand Baby Bear’s chair weaknesses and develop an improved solution for him to use.

2

Textiles Design and make puppets for a puppet show.

Explore methods of joining fabric. Design and make a character-based hand puppet using a preferred joining technique, before decorating.

Mechanisms

Design and make a new sleigh for Father Christmas.

Wheels and axles.

Learn about the key parts of a wheeled vehicle, to develop an understanding of how wheels, axles and axle holders work. Design and make a moving vehicle.

ART

ART

Food: A balanced diet.

Learn about the food groups (carbohydrates, proteins, fruits and vegetables, dairy, oils and spreads) to understand a balanced diet to develop a healthy wrap.

ART

3

ART

Textiles – Cushions

Learn and apply two new sewing techniques – cross-stitch and appliqué. Utilise these new skills to design and make a cushion.

Electrical Systems: Static electricity

Explore the science behind static electricity and apply this new knowledge to generate ideas for and make a static-electricity game.

ART

Food and Nutrition Eating Seasonally.

Learn about various fruits and vegetables, and when, where and why they are grown in different seasons. Discover the relationship between colour and health benefits.

ART

4

Electronics

Design and make a torch for a specific purpose.

Identify the difference between electrical and electronic products. Evaluate a range of existing torches and their features, then develop a new functional torch design.

Structures

Design and make a waterproof vessel  that must travel a given distance on water carrying an egg.

ART

Food and Nutrition

Work in groups to adapt an existing biscuit recipe, whilst taking into account the cost of the ingredients and other expenses against a set budget.

 

ART

 

5

Graphics

Designing friendship bands for children to promote the idea of anti-bullying. using knotting techniques. Design a point-of-sale feature to promote the product.

ART

Food and Nutrition.

Focusing on nutrition, children research and modify a traditional bolognese sauce recipe to make it healthier. They will cook their new and improved versions, making appropriate packaging and also learn about the ethical considerations of farming cattle.

ART

Structures

Test and analyse various types of bridge to determine their strength and stability. Explore material properties and sources, before marking, sawing and assembling a wooden truss bridge.

ART

6

ART

Food and Nutrition

Design a savoury dish for a family in WW2 during rationing.

ART

Electronics

Design an electronic greetings card

Learn about the development of exchanging personal messages, to the invention of the Penny Black stamp. Develop an electronic greeting card, using paper-applicable circuit components.

ART

Textiles

Design a waistcoat for on a chosen theme.

Using a combination of textiles skills such as attaching fastenings, appliqué and decorative stitches, design, assemble and decorate a waistcoat for a chosen purpose.

Year

Textiles

Food & Nutrition

Electronics

Structures/Mechanisms

Digital

R

 

Term 3:

Exploring food tasing Chinese New Year

 

Term 1:

Construct a home for a Bog baby.

Term 4:

Constructing bridges.

 

1

 

Term 1:

Fruit and veg. Designing a smoothie.

 

Term 3:

Making a moving story book. Slider mechanisms.

Term 6:

Making a chair for Baby Bear.

 

2

Term 1:

Design and make puppets for a puppet show.

Term 5:

A balanced diet: food groups. Develop a healthy wrap.

 

Term 2:

Design and make Sleigh for Santa – wheels and axles.

 

3

Term 2:

Design and make cushions with 2 new sewing techniques: cross stitch and applique.

Term 5:

Eating seasonally. Discover relationship between colour and health benefits.

Term 3:

Apply static electricity to design a game.

   

4

 

Term 4:

Adapting a recipe considering cost of production and a set budget.

Term 1:

Design and make a torch. Identify the difference between electrical and electronic products.

Term 2:

Design and make a vessel that must carry an egg a specific distance in water.

 

5

Term 1:

Designing and making friendship bands to sell at anti-bullying week.

Term 3:

Focusing on nutrition, modify a recipe to make it healthier. Making appropriate packaging and learning about ethical considerations of farming cattle.

 

Term 5:

Test and analyse various types of bridge to determine their strength and stability. Explore material properties and sources, before marking, sawing, and assembling a wooden truss bridge.

Term 1:

Designing and making a point of sale display for the friendship bands.

6

Term 6:

Design a waistcoat on a chosen theme using a combination of textiles skills.

Term 2:

Design and make a savoury dish for a family in WW2, taking into consideration rationing and cooking utensils available at the time.

Term 4:

Design and make an electronics greetings card using paper-applicable circuit components.

   
 

DT

18th Nov 2022
This term the children are going to make cushions. They will have to sow using a...
 
 
 
21st Oct 2022
Over the last 7 weeks 2L has been researching, designing, and making puppets. Different...
 
 
 
20th Oct 2022
Year 4 have spent this term exploring electricity, making simple circuits and making...